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Selig 4c966a3ad2 Initial commit: OpenClaw Skill Collection
6 custom skills (assign-task, dispatch-webhook, daily-briefing,
task-capture, qmd-brain, tts-voice) with technical documentation.
Compatible with Claude Code, OpenClaw, Codex CLI, and OpenCode.
2026-03-13 10:58:30 +08:00

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# Menu Bar Icon States
Author: steipete | Updated: 2025-12-06 | Scope: macOS app (`apps/macos`)
## Icon States
- **Idle:** Normal icon animation (blink, occasional wiggle).
- **Paused:** Status item uses `appearsDisabled`; no motion.
- **Voice trigger (big ears):** Voice wake detector calls `AppState.triggerVoiceEars(ttl: nil)` when the wake word is heard, keeping `earBoostActive=true` while the utterance is captured. Ears scale up (1.9x), get circular ear holes for readability, then drop via `stopVoiceEars()` after 1s of silence. Only fired from the in-app voice pipeline.
- **Working (agent running):** `AppState.isWorking=true` drives a "tail/leg scurry" micro-motion: faster leg wiggle and slight offset while work is in-flight. Currently toggled around WebChat agent runs; add the same toggle around other long tasks when you wire them.
## Wiring Points
- **Voice wake:** Runtime/tester call `AppState.triggerVoiceEars(ttl: nil)` on trigger and `stopVoiceEars()` after 1s of silence to match the capture window.
- **Agent activity:** Set `AppStateStore.shared.setWorking(true/false)` around work spans (already done in WebChat agent call). Keep spans short and reset in `defer` blocks to avoid stuck animations.
## Shapes & Sizes
- Base icon drawn in `CritterIconRenderer.makeIcon(blink:legWiggle:earWiggle:earScale:earHoles:)`.
- Ear scale defaults to `1.0`; voice boost sets `earScale=1.9` and toggles `earHoles=true` without changing overall frame (18x18 pt template image rendered into a 36x36 px Retina backing store).
- Scurry uses leg wiggle up to ~1.0 with a small horizontal jiggle; it's additive to any existing idle wiggle.
## Behavioral Notes
- No external CLI/broker toggle for ears/working; keep it internal to the app's own signals to avoid accidental flapping.
- Keep TTLs short (<10s) so the icon returns to baseline quickly if a job hangs.